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Fear of Missing Out
Oracle Text
When this creature enters, discard a card, then draw a card.
Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Card Details
Character Background
Fear of Missing Out is a perfect Duskmourn threat for aggressive or tempo-red decks that want to turn a modest body into a burst of momentum. A 2/3 for two mana already blocks and attacks well, and the enters-the-battlefield loot effect helps smooth draws while stocking the graveyard for delirium. Once delirium turns on, the first attack each turn can untap a key creature and grant an extra combat phase, which is excellent for pushing damage, reusing tap abilities, or sneaking in a surprise blocker before swinging again. The best shell is one that naturally fills the graveyard with varied card types—creatures, instants, sorceries, and maybe a fetchable artifact or enchantment—so the bonus is reliable rather than aspirational. Pair it with creatures that profit from multiple combats, or with tap abilities that become effectively doubled by the untap trigger. The name and design fit the card’s play pattern: a frantic nightmare that punishes hesitation and rewards pressing the advantage.
Generated using gpt-5.4-mini
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Character Background
Fear of Missing Out is a perfect Duskmourn threat for aggressive or tempo-red decks that want to turn a modest body into a burst of momentum. A 2/3 for two mana already blocks and attacks well, and the enters-the-battlefield loot effect helps smooth draws while stocking the graveyard for delirium. Once delirium turns on, the first attack each turn can untap a key creature and grant an extra combat phase, which is excellent for pushing damage, reusing tap abilities, or sneaking in a surprise blocker before swinging again. The best shell is one that naturally fills the graveyard with varied card types—creatures, instants, sorceries, and maybe a fetchable artifact or enchantment—so the bonus is reliable rather than aspirational. Pair it with creatures that profit from multiple combats, or with tap abilities that become effectively doubled by the untap trigger. The name and design fit the card’s play pattern: a frantic nightmare that punishes hesitation and rewards pressing the advantage.
Generated using gpt-5.4-mini · Updated at 2026-09-05 23:20:43 UTC
