Home / Magic: The Gathering / Aetherdrift Promos / Ketramose, the New Dawn
Ketramose, the New Dawn
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — God

Ketramose, the New Dawn

mythic · Legendary Creature — God · Aetherdrift Promos
$4.73
Low
$5.56
Market
$6.95
High

Oracle Text

Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.

Card Details

4/4Power / Toughness
{1}{W}{B}Mana Cost
6Prints

Character Background

Ketramose, the New Dawn reads like a god of rebirth through ruin: a 4/4 mythic that is hard to remove, pressures combat with menace and lifelink, and slowly turns exile into fuel. The best shell for it is a value-oriented midrange or control deck that can reliably stock the exile zone, then cash in repeated draw triggers during your turn. Because Ketramose only attacks or blocks once seven or more cards are exiled, deckbuilding should prioritize self-contained exile enablers such as removal that exiles, graveyard hate, flicker effects, and cards that exile from battlefield or graveyard as part of a broader grind plan. In practice, it rewards patience: stabilize early, build the exile count, then drop Ketramose as a resilient finisher that refills your hand while offsetting the life loss with lifelink. It is especially strong in decks that want inevitability and incremental card advantage rather than all-in aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.73 - $6.95
At the current market price of $5.56.
Average Time to Sell
3 days
At the current market price of $5.56.

Public Decks Using This Card

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Character Background

Ketramose, the New Dawn reads like a god of rebirth through ruin: a 4/4 mythic that is hard to remove, pressures combat with menace and lifelink, and slowly turns exile into fuel. The best shell for it is a value-oriented midrange or control deck that can reliably stock the exile zone, then cash in repeated draw triggers during your turn. Because Ketramose only attacks or blocks once seven or more cards are exiled, deckbuilding should prioritize self-contained exile enablers such as removal that exiles, graveyard hate, flicker effects, and cards that exile from battlefield or graveyard as part of a broader grind plan. In practice, it rewards patience: stabilize early, build the exile count, then drop Ketramose as a resilient finisher that refills your hand while offsetting the life loss with lifelink. It is especially strong in decks that want inevitability and incremental card advantage rather than all-in aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:44 UTC

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