Home / Magic: The Gathering / Outlaws of Thunder Junction Commander / Windfall
Windfall
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Windfall

uncommon · Sorcery · Outlaws of Thunder Junction Commander
$5.21
Low
$6.13
Market
$7.66
High

Oracle Text

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Card Details

-/-Power / Toughness
{2}{U}Mana Cost
21Prints

Character Background

Windfall is a classic blue wheel spell that fits best in control, combo, and value-oriented decks, where resetting hands can turn a stalled game into a burst of fresh resources. At three mana, it is efficient enough to punish opponents who have sculpted a large hand, while also refueling you if you have emptied yours first. The symmetry is deceptive: in practice, Windfall often becomes lopsided when paired with graveyard synergies, spell-matters payoffs, or commanders that care about drawing multiple cards. It is especially strong alongside cards that make opponents draw extra, since it increases the discard count and your redraw. Deckbuilding tip: combine it with wheels payoffs like Underworld Breach, Narset, Parter of Veils, or Psychosis Crawler to convert a hand reset into immediate advantage or even a win condition. In Commander, it can both disrupt established plans and dig you into interaction, making it a flexible and potent midgame pivot.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.21 - $7.66
At the current market price of $6.13.
Average Time to Sell
3 days
At the current market price of $6.13.

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Character Background

Windfall is a classic blue wheel spell that fits best in control, combo, and value-oriented decks, where resetting hands can turn a stalled game into a burst of fresh resources. At three mana, it is efficient enough to punish opponents who have sculpted a large hand, while also refueling you if you have emptied yours first. The symmetry is deceptive: in practice, Windfall often becomes lopsided when paired with graveyard synergies, spell-matters payoffs, or commanders that care about drawing multiple cards. It is especially strong alongside cards that make opponents draw extra, since it increases the discard count and your redraw. Deckbuilding tip: combine it with wheels payoffs like Underworld Breach, Narset, Parter of Veils, or Psychosis Crawler to convert a hand reset into immediate advantage or even a win condition. In Commander, it can both disrupt established plans and dig you into interaction, making it a flexible and potent midgame pivot.

Generated using gpt-5.4-mini · Updated at 2026-09-16 12:10:45 UTC

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