Home / Magic: The Gathering / Outlaws of Thunder Junction Commander / Bloodthirsty Adversary
Bloodthirsty Adversary
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Vampire

Bloodthirsty Adversary

mythic · Creature — Vampire · Outlaws of Thunder Junction Commander
$0.32
Low
$0.38
Market
$0.48
High

Oracle Text

Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
7Prints

Character Background

Bloodthirsty Adversary is a mythic vampire that rewards a red deck for turning the graveyard into a second hand, making it especially strong in tempo and midrange shells that want immediate board impact plus late-game staying power. A 2/2 haste for two mana already pressures planeswalkers and life totals, but the real payoff comes when you sink extra mana into its enter-the-battlefield ability to grow it and rebuy cheap instants or sorceries. In practice, it shines with burn, removal, and cantrips: think Lightning Strike-style effects, card draw, or utility spells that are efficient enough to cast again for free. Deckbuilding tip: prioritize spells with mana value 3 or less and ways to stock the graveyard naturally, since each extra {2}{R} can swing the game by generating both power and card advantage. The card’s flavor fits Innistrad well, evoking a predatory vampire that feeds on the past as much as the living.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.32 - $0.48
At the current market price of $0.38.
Average Time to Sell
3 days
At the current market price of $0.38.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Bloodthirsty Adversary is a mythic vampire that rewards a red deck for turning the graveyard into a second hand, making it especially strong in tempo and midrange shells that want immediate board impact plus late-game staying power. A 2/2 haste for two mana already pressures planeswalkers and life totals, but the real payoff comes when you sink extra mana into its enter-the-battlefield ability to grow it and rebuy cheap instants or sorceries. In practice, it shines with burn, removal, and cantrips: think Lightning Strike-style effects, card draw, or utility spells that are efficient enough to cast again for free. Deckbuilding tip: prioritize spells with mana value 3 or less and ways to stock the graveyard naturally, since each extra {2}{R} can swing the game by generating both power and card advantage. The card’s flavor fits Innistrad well, evoking a predatory vampire that feeds on the past as much as the living.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:50 UTC

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