Home / Magic: The Gathering / Magic Origins / Knight of the White Orchid
Knight of the White Orchid
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Human Knight

Knight of the White Orchid

rare · Creature — Human Knight · Magic Origins
$1.78
Low
$2.09
Market
$2.61
High

Oracle Text

First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Card Details

2/2Power / Toughness
{W}{W}Mana Cost
12Prints

Character Background

Knight of the White Orchid is a classic white tempo-value creature: a 2/2 first striker for two mana that can also catch you up on lands when you’re behind, turning a small deficit into immediate board presence and mana development. In gameplay, it shines best in midrange and control shells that want to keep pace on resources while still applying pressure or holding the ground efficiently. The land-search trigger is especially strong on the draw, after fetching, or in decks that deliberately run a slightly lower land count; if an opponent is ahead on lands, you effectively ramp without spending a card from hand. It also pairs well with blink effects like Ephemerate or Teleportation Circle, letting you retrigger the search, and with landfall cards that reward Plains entering the battlefield. The Secret Lair presentation suits its knightly, dutiful flavor: a disciplined white champion that arrives precisely when the battlefield needs restoring balance.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.78 - $2.61
At the current market price of $2.09.
Average Time to Sell
3 days
At the current market price of $2.09.

Public Decks Using This Card

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Character Background

Knight of the White Orchid is a classic white tempo-value creature: a 2/2 first striker for two mana that can also catch you up on lands when you’re behind, turning a small deficit into immediate board presence and mana development. In gameplay, it shines best in midrange and control shells that want to keep pace on resources while still applying pressure or holding the ground efficiently. The land-search trigger is especially strong on the draw, after fetching, or in decks that deliberately run a slightly lower land count; if an opponent is ahead on lands, you effectively ramp without spending a card from hand. It also pairs well with blink effects like Ephemerate or Teleportation Circle, letting you retrigger the search, and with landfall cards that reward Plains entering the battlefield. The Secret Lair presentation suits its knightly, dutiful flavor: a disciplined white champion that arrives precisely when the battlefield needs restoring balance.

Generated using gpt-5.4-mini · Updated at 2026-08-21 11:40:45 UTC

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