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Sword of Forge and Frontier
Oracle Text
Equipped creature gets +2/+2 and has protection from red and from green.
Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn.
Equip {2}
Card Details
Character Background
Sword of Forge and Frontier is a mythic Equipment that fits best in midrange and aggressive value decks, especially those that can reliably connect in combat and keep pressure on while generating incremental advantage. The +2/+2 boost plus protection from red and green makes an equipped threat frustratingly hard for many removal suites and combat blockers to answer, while the combat damage trigger turns every hit into card flow and mana acceleration by exiling two cards you can play that turn and granting an extra land drop. That makes it excellent on evasive or resilient creatures—think flying, menace, or hexproof bodies—or in shells that want to chain land drops and cheap spells off tempo swings. In practice, it rewards careful sequencing: play lands and cheap interaction before combat if possible, then attack to maximize the chance of casting the exiled cards immediately. It also pairs well with equipment tutors and creatures that naturally survive long enough to wear it repeatedly.
Generated using gpt-5.4-mini
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Character Background
Sword of Forge and Frontier is a mythic Equipment that fits best in midrange and aggressive value decks, especially those that can reliably connect in combat and keep pressure on while generating incremental advantage. The +2/+2 boost plus protection from red and green makes an equipped threat frustratingly hard for many removal suites and combat blockers to answer, while the combat damage trigger turns every hit into card flow and mana acceleration by exiling two cards you can play that turn and granting an extra land drop. That makes it excellent on evasive or resilient creatures—think flying, menace, or hexproof bodies—or in shells that want to chain land drops and cheap spells off tempo swings. In practice, it rewards careful sequencing: play lands and cheap interaction before combat if possible, then attack to maximize the chance of casting the exiled cards immediately. It also pairs well with equipment tutors and creatures that naturally survive long enough to wear it repeatedly.
Generated using gpt-5.4-mini · Updated at 2026-10-19 11:10:44 UTC
