Home / Magic: The Gathering / Phyrexia: All Will Be One / Sinew Dancer
Sinew Dancer
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Phyrexian Soldier

Sinew Dancer

common · Creature — Phyrexian Soldier · Phyrexia: All Will Be One
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

{3}{W}, {T}: Tap target creature.
Corrupted — {W}, {T}: Tap target creature. Activate only if an opponent has three or more poison counters.

Card Details

1/1Power / Toughness
{W}Mana Cost
1Prints

Character Background

Sinew Dancer is a tiny but efficient piece of Phyrexian control, built to keep the opponent’s best attacker or blocker out of the fight while your own board advances. In Phyrexia: All Will Be One, its body as a 1/1 Soldier suggests a disciplined, surgical enforcer rather than a brute, and that matches its gameplay perfectly: it favors tempo and low-resource control, especially in white decks that want to stall combat and exploit small edges. Before corruption, its {3}{W} activation is expensive, so it’s most attractive when you can extend the game; once an opponent has three poison counters, the cheaper {W} tap ability turns it into a strong repeatable tax on combat. It pairs well with poison-focused shells, proliferate cards, and effects that push early poison damage so the corrupted mode turns on quickly. In defensive or midrange builds, it can repeatedly neutralize a key threat while your real win condition takes over.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Sinew Dancer is a tiny but efficient piece of Phyrexian control, built to keep the opponent’s best attacker or blocker out of the fight while your own board advances. In Phyrexia: All Will Be One, its body as a 1/1 Soldier suggests a disciplined, surgical enforcer rather than a brute, and that matches its gameplay perfectly: it favors tempo and low-resource control, especially in white decks that want to stall combat and exploit small edges. Before corruption, its {3}{W} activation is expensive, so it’s most attractive when you can extend the game; once an opponent has three poison counters, the cheaper {W} tap ability turns it into a strong repeatable tax on combat. It pairs well with poison-focused shells, proliferate cards, and effects that push early poison damage so the corrupted mode turns on quickly. In defensive or midrange builds, it can repeatedly neutralize a key threat while your real win condition takes over.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:40:43 UTC

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