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Green Sun's Twilight
Oracle Text
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.
Card Details
Character Background
Green Sun’s Twilight is a flexible green tutor that rewards decks built to grind while still threatening a burst turn later, making it especially strong in midrange, ramp, and value-oriented control shells. Early, it acts like card selection and mana smoothing by finding a land plus a creature, helping you hit drops while keeping pressure or defense on board; once X reaches 5 or more, it becomes a dramatic swing that can put the chosen cards straight onto the battlefield, turning excess mana into immediate board presence. That scaling makes it excellent in big-mana decks with dorks, land engines, or untap effects, and it pairs particularly well with creatures that generate value on entry or lands with powerful battlefield triggers. Because the spell only sees the top X plus one cards, deckbuilding should favor high creature and land density, while avoiding too many nonhits that dilute the reveal.
Generated using gpt-5.4-mini
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Character Background
Green Sun’s Twilight is a flexible green tutor that rewards decks built to grind while still threatening a burst turn later, making it especially strong in midrange, ramp, and value-oriented control shells. Early, it acts like card selection and mana smoothing by finding a land plus a creature, helping you hit drops while keeping pressure or defense on board; once X reaches 5 or more, it becomes a dramatic swing that can put the chosen cards straight onto the battlefield, turning excess mana into immediate board presence. That scaling makes it excellent in big-mana decks with dorks, land engines, or untap effects, and it pairs particularly well with creatures that generate value on entry or lands with powerful battlefield triggers. Because the spell only sees the top X plus one cards, deckbuilding should favor high creature and land density, while avoiding too many nonhits that dilute the reveal.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:45 UTC
