Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Webspinner Cuff
Webspinner Cuff
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Equipment Spider

Webspinner Cuff

uncommon · Artifact Creature — Equipment Spider · Kamigawa: Neon Dynasty
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Reach
Equipped creature gets +1/+4 and has reach.
Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Card Details

1/4Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Webspinner Cuff is a 2G artifact‑creature that reads like a living shield: a 1/4 spider with reach that can reconfigure into equipment to give a creature +1/+4 and reach. That dual nature makes it ideal for defensive midrange and tempo decks—early it’s an efficient flyer deterrent and late it becomes a removal insurance or planeswalker protector. Because Reconfigure {4} is relatively costly, the practical game plan is to deploy it as a body in the early turns to soak air pressure, then pay 4 to attach it to a fragile, high-impact attacker or a key utility creature, turning a 3/1 or 4/2 into a much tougher threat that still blocks flyers. Specific synergies include pairing it with evasive one- and two-drops you want to keep alive, creatures with deathtouch to maximize favorable trades, and any list that can tutor or recur artifacts. In deckbuilding, include a couple of low-cost creatures that benefit from extra toughness and at least one artifact or equipment tutor to increase consistency.

Generated using gpt-5-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Webspinner Cuff is a 2G artifact‑creature that reads like a living shield: a 1/4 spider with reach that can reconfigure into equipment to give a creature +1/+4 and reach. That dual nature makes it ideal for defensive midrange and tempo decks—early it’s an efficient flyer deterrent and late it becomes a removal insurance or planeswalker protector. Because Reconfigure {4} is relatively costly, the practical game plan is to deploy it as a body in the early turns to soak air pressure, then pay 4 to attach it to a fragile, high-impact attacker or a key utility creature, turning a 3/1 or 4/2 into a much tougher threat that still blocks flyers. Specific synergies include pairing it with evasive one- and two-drops you want to keep alive, creatures with deathtouch to maximize favorable trades, and any list that can tutor or recur artifacts. In deckbuilding, include a couple of low-cost creatures that benefit from extra toughness and at least one artifact or equipment tutor to increase consistency.

Generated using gpt-5-mini · Updated at 2026-05-16 21:20:45 UTC

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