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Tezzeret, Betrayer of Flesh
Oracle Text
The first activated ability of an artifact you activate each turn costs {2} less to activate.
+1: Draw two cards. Then discard two cards unless you discard an artifact card.
−2: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4.
−6: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Card Details
Character Background
Tezzeret, Betrayer of Flesh is a classic value-engine planeswalker that fits best in artifact-heavy control or combo shells, where every activation discount and card-selection spell compounds quickly. The static ability is quietly powerful: reducing the first activated artifact ability each turn by {2} can turn clunky utility into efficient pressure, especially with mana rocks, modular-style artifacts, or repeatable tap abilities. His +1 is excellent filtering for artifact decks, letting you churn through excess lands while fueling graveyard synergies if you choose to discard artifacts on purpose. The −2 is flexible removal by proxy and a win-condition enabler, turning spare artifacts into immediate threats; Vehicles are especially appealing because they dodge the “if it isn’t a Vehicle” clause and keep their natural stats. The emblem is the long-game payoff, rewarding tap-heavy artifact boards and making every signet, construct, or tapped treasure into sustained card advantage.
Generated using gpt-5.4-mini
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Character Background
Tezzeret, Betrayer of Flesh is a classic value-engine planeswalker that fits best in artifact-heavy control or combo shells, where every activation discount and card-selection spell compounds quickly. The static ability is quietly powerful: reducing the first activated artifact ability each turn by {2} can turn clunky utility into efficient pressure, especially with mana rocks, modular-style artifacts, or repeatable tap abilities. His +1 is excellent filtering for artifact decks, letting you churn through excess lands while fueling graveyard synergies if you choose to discard artifacts on purpose. The −2 is flexible removal by proxy and a win-condition enabler, turning spare artifacts into immediate threats; Vehicles are especially appealing because they dodge the “if it isn’t a Vehicle” clause and keep their natural stats. The emblem is the long-game payoff, rewarding tap-heavy artifact boards and making every signet, construct, or tapped treasure into sustained card advantage.
Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC
