Viewing offers in Near Mint condition
Mnemonic Sphere
Oracle Text
{1}{U}, Sacrifice this artifact: Draw two cards.
Channel — {U}, Discard this card: Draw a card.
Card Details
Character Background
Mnemonic Sphere is a tidy little value engine that fits best in blue tempo and control shells, especially in Kamigawa: Neon Dynasty where Channel turns spare cards into immediate utility. On the surface it is just an artifact cantrip later, but its real strength is flexibility: on turn two it can smooth your draw, and if the game goes long it cashes itself in for two fresh cards, effectively turning excess mana into gas. Because the Channel ability discards this card for a single blue mana, it also plays well with graveyard synergies, artifact count matters, and decks that want cheap spells to trigger prowess-style effects or maintain tempo while holding up interaction. It is particularly good in lists that value having a low-cost mana sink without committing to the board, making it a clean fit for reactive decks that want to stay efficient while never running out of options.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Mnemonic Sphere
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Mnemonic Sphere is a tidy little value engine that fits best in blue tempo and control shells, especially in Kamigawa: Neon Dynasty where Channel turns spare cards into immediate utility. On the surface it is just an artifact cantrip later, but its real strength is flexibility: on turn two it can smooth your draw, and if the game goes long it cashes itself in for two fresh cards, effectively turning excess mana into gas. Because the Channel ability discards this card for a single blue mana, it also plays well with graveyard synergies, artifact count matters, and decks that want cheap spells to trigger prowess-style effects or maintain tempo while holding up interaction. It is particularly good in lists that value having a low-cost mana sink without committing to the board, making it a clean fit for reactive decks that want to stay efficient while never running out of options.
Generated using gpt-5.4-mini · Updated at 2026-08-11 01:20:44 UTC
