Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Intercessor's Arrest
Intercessor's Arrest
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Intercessor's Arrest

common · Enchantment — Aura · Kamigawa: Neon Dynasty
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Intercessor’s Arrest is a clean, broadly useful control tool from Kamigawa: Neon Dynasty that fits best in tempo and defensive control decks, where buying a turn or shutting off a key engine matters more than permanent removal. For three mana, it can lock down almost any troublesome permanent: no attacking, no blocking, no crewing Vehicles, and no activated abilities unless they produce mana. That makes it excellent against equipment carriers, mana dorks that become threats, planeswalkers protected by loyalty abilities, and utility creatures with tap-based engines. Because it hits permanents rather than just creatures, it is especially strong as a flexible answer in white decks that want to keep the board manageable while advancing their own plan. In deckbuilding, pair it with bounce, sacrifice, or exile effects to answer the one thing Arrest cannot stop: static abilities. It is also a nice role-player in enchantment-focused builds, where cheap Aura interaction can be recurred or boosted by enchantment synergies.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Intercessor’s Arrest is a clean, broadly useful control tool from Kamigawa: Neon Dynasty that fits best in tempo and defensive control decks, where buying a turn or shutting off a key engine matters more than permanent removal. For three mana, it can lock down almost any troublesome permanent: no attacking, no blocking, no crewing Vehicles, and no activated abilities unless they produce mana. That makes it excellent against equipment carriers, mana dorks that become threats, planeswalkers protected by loyalty abilities, and utility creatures with tap-based engines. Because it hits permanents rather than just creatures, it is especially strong as a flexible answer in white decks that want to keep the board manageable while advancing their own plan. In deckbuilding, pair it with bounce, sacrifice, or exile effects to answer the one thing Arrest cannot stop: static abilities. It is also a nice role-player in enchantment-focused builds, where cheap Aura interaction can be recurred or boosted by enchantment synergies.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:10:46 UTC

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