Home / Magic: The Gathering / Kamigawa: Neon Dynasty / Circuit Mender
Circuit Mender
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Insect

Circuit Mender

uncommon · Artifact Creature — Insect · Kamigawa: Neon Dynasty
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.

Card Details

2/3Power / Toughness
{3}Mana Cost
1Prints

Character Background

Circuit Mender feels like a small Neon Dynasty workbee—an artifact insect that patches broken hardware while offering steady resource play. On a practical level it's a pure-value three‑drop: a 2/3 body that gains you 2 life on entry and converts removal into card advantage when it dies, which means it best supports a midrange/value or control game plan that wants incremental advantage and survivability rather than all‑in aggression. It shines in artifact suites and decks that can repeatedly reuse enter/leave triggers—blink effects (Cloudshift/Ephemerate or more modern flicker tools) let you milk life gain and re-trigger the ETB, while sacrifice engines like Altar of Dementia turn its leave-the-battlefield clause into intentional card draw and graveyard fuel. Deckbuilding tip: treat it as a two-to-three-of in grindy builds, pair it with cheap blink or sacrifice pieces, and don’t be afraid to capitalize on removal as a free card rather than a tempo loss.

Generated using gpt-5-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Circuit Mender feels like a small Neon Dynasty workbee—an artifact insect that patches broken hardware while offering steady resource play. On a practical level it's a pure-value three‑drop: a 2/3 body that gains you 2 life on entry and converts removal into card advantage when it dies, which means it best supports a midrange/value or control game plan that wants incremental advantage and survivability rather than all‑in aggression. It shines in artifact suites and decks that can repeatedly reuse enter/leave triggers—blink effects (Cloudshift/Ephemerate or more modern flicker tools) let you milk life gain and re-trigger the ETB, while sacrifice engines like Altar of Dementia turn its leave-the-battlefield clause into intentional card draw and graveyard fuel. Deckbuilding tip: treat it as a two-to-three-of in grindy builds, pair it with cheap blink or sacrifice pieces, and don’t be afraid to capitalize on removal as a free card rather than a tempo loss.

Generated using gpt-5-mini · Updated at 2026-05-16 15:40:47 UTC

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