Home / Magic: The Gathering / New Capenna Commander / Spinerock Knoll
Spinerock Knoll
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Spinerock Knoll

rare · Land · New Capenna Commander
$0.94
Low
$1.10
Market
$1.38
High

Oracle Text

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Card Details

-/-Power / Toughness
-Mana Cost
12Prints

Character Background

Spinerock Knoll is a deceptively powerful red utility land that best supports aggressive and tempo-oriented decks, especially those built to reliably push through large chunks of damage early. Its Hideaway 4 effect rewards decks with burn, evasive attackers, or combat tricks by tucking away a spell you can later cast for free once an opponent has taken 7 or more damage in a turn. In practice, that means the card shines in shells that can set up explosive turns with double strike, extra combat steps, or a burn finish; even a modest board can suddenly convert into a free haymaker. Because it enters tapped, it asks for patience, so it is strongest when your deck can afford a slight tempo loss for a high-ceiling payoff. A great deckbuilding tip is to pair it with cards that deal chunk damage outside combat, like direct damage spells or trampling creatures, so the hideaway card becomes a reliable midgame advantage rather than a win-more gamble.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.94 - $1.38
At the current market price of $1.10.
Average Time to Sell
3 days
At the current market price of $1.10.

Public Decks Using This Card

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Character Background

Spinerock Knoll is a deceptively powerful red utility land that best supports aggressive and tempo-oriented decks, especially those built to reliably push through large chunks of damage early. Its Hideaway 4 effect rewards decks with burn, evasive attackers, or combat tricks by tucking away a spell you can later cast for free once an opponent has taken 7 or more damage in a turn. In practice, that means the card shines in shells that can set up explosive turns with double strike, extra combat steps, or a burn finish; even a modest board can suddenly convert into a free haymaker. Because it enters tapped, it asks for patience, so it is strongest when your deck can afford a slight tempo loss for a high-ceiling payoff. A great deckbuilding tip is to pair it with cards that deal chunk damage outside combat, like direct damage spells or trampling creatures, so the hideaway card becomes a reliable midgame advantage rather than a win-more gamble.

Generated using gpt-5.4-mini · Updated at 2026-10-09 08:40:43 UTC

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