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Kroxa, Titan of Death's Hunger
Oracle Text
When Kroxa enters, sacrifice it unless it escaped.
Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.
Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Card Details
Character Background
Kroxa, Titan of Death’s Hunger is a brutal discard-engine threat that best fits proactive midrange, Rakdos pressure, or attrition-based tempo shells. On the board, a 6/6 for two mana is absurd if you can enable escape, but even the failed first casting matters: it taxes your opponent’s hand and chips away at life totals, forcing awkward decisions between saving key cards and taking damage. The real strength is inevitability, since escape turns your graveyard into a second hand and lets Kroxa keep grinding every attack step. Build around cheap self-discard, looting, fetchlands, and other graveyard-filling effects so the escape cost is easy to meet; cards that replace themselves while stocking the yard are ideal. Kroxa pairs especially well with effects that strip nonland cards early, making its life-loss clause much more reliable and turning every recast into a punishing recursive clock.
Generated using gpt-5.4-mini
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Character Background
Kroxa, Titan of Death’s Hunger is a brutal discard-engine threat that best fits proactive midrange, Rakdos pressure, or attrition-based tempo shells. On the board, a 6/6 for two mana is absurd if you can enable escape, but even the failed first casting matters: it taxes your opponent’s hand and chips away at life totals, forcing awkward decisions between saving key cards and taking damage. The real strength is inevitability, since escape turns your graveyard into a second hand and lets Kroxa keep grinding every attack step. Build around cheap self-discard, looting, fetchlands, and other graveyard-filling effects so the escape cost is easy to meet; cards that replace themselves while stocking the yard are ideal. Kroxa pairs especially well with effects that strip nonland cards early, making its life-loss clause much more reliable and turning every recast into a punishing recursive clock.
Generated using gpt-5.4-mini · Updated at 2026-08-21 18:40:44 UTC
