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Villainous Hideout
Oracle Text
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Card Details
Character Background
Villainous Hideout is a neat enabler for villain-focused decks, especially value and midrange shells that want to keep mana flexible while still rewarding tribal commitment. As a land, it never costs you a spell slot, and its first mode is the familiar safety valve of colorless mana, but the real draw is the restricted rainbow mana that fuels Villain spells or abilities from Villain sources. That makes it excellent in decks built around a concentrated villain package, where it effectively smooths early development and helps cast key payoff cards on curve. The sorcery-speed connive ability gives it a second life in grindy games, turning excess lands or situational cards into fresh gas while growing a Villain threat. It pairs especially well with evasive or discard-matters-style Villains, and in slower builds you can use it to push a threat out of removal range. This is strongest in decks that can afford a few tapped-like utility turns and want repeatable card filtering.
Generated using gpt-5.4-mini
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Character Background
Villainous Hideout is a neat enabler for villain-focused decks, especially value and midrange shells that want to keep mana flexible while still rewarding tribal commitment. As a land, it never costs you a spell slot, and its first mode is the familiar safety valve of colorless mana, but the real draw is the restricted rainbow mana that fuels Villain spells or abilities from Villain sources. That makes it excellent in decks built around a concentrated villain package, where it effectively smooths early development and helps cast key payoff cards on curve. The sorcery-speed connive ability gives it a second life in grindy games, turning excess lands or situational cards into fresh gas while growing a Villain threat. It pairs especially well with evasive or discard-matters-style Villains, and in slower builds you can use it to push a threat out of removal range. This is strongest in decks that can afford a few tapped-like utility turns and want repeatable card filtering.
Generated using gpt-5.4-mini · Updated at 2026-09-06 00:10:46 UTC
