Home / Magic: The Gathering / Marvel Super Heroes / Villainous Hideout
Villainous Hideout
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Villainous Hideout

uncommon · Land · Marvel Super Heroes
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
{3}, {T}: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Card Details

-/-Power / Toughness
-Mana Cost
2Prints

Character Background

Villainous Hideout is a neat enabler for villain-focused decks, especially value and midrange shells that want to keep mana flexible while still rewarding tribal commitment. As a land, it never costs you a spell slot, and its first mode is the familiar safety valve of colorless mana, but the real draw is the restricted rainbow mana that fuels Villain spells or abilities from Villain sources. That makes it excellent in decks built around a concentrated villain package, where it effectively smooths early development and helps cast key payoff cards on curve. The sorcery-speed connive ability gives it a second life in grindy games, turning excess lands or situational cards into fresh gas while growing a Villain threat. It pairs especially well with evasive or discard-matters-style Villains, and in slower builds you can use it to push a threat out of removal range. This is strongest in decks that can afford a few tapped-like utility turns and want repeatable card filtering.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

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Character Background

Villainous Hideout is a neat enabler for villain-focused decks, especially value and midrange shells that want to keep mana flexible while still rewarding tribal commitment. As a land, it never costs you a spell slot, and its first mode is the familiar safety valve of colorless mana, but the real draw is the restricted rainbow mana that fuels Villain spells or abilities from Villain sources. That makes it excellent in decks built around a concentrated villain package, where it effectively smooths early development and helps cast key payoff cards on curve. The sorcery-speed connive ability gives it a second life in grindy games, turning excess lands or situational cards into fresh gas while growing a Villain threat. It pairs especially well with evasive or discard-matters-style Villains, and in slower builds you can use it to push a threat out of removal range. This is strongest in decks that can afford a few tapped-like utility turns and want repeatable card filtering.

Generated using gpt-5.4-mini · Updated at 2026-09-06 00:10:46 UTC

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