Home / Magic: The Gathering / Marvel Super Heroes / Thunderbolts Conspiracy
Thunderbolts Conspiracy
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Thunderbolts Conspiracy

rare · Enchantment · Marvel Super Heroes
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

Flash
Whenever a Villain you control dies, return it to the battlefield under its owner's control with a finality counter on it. That creature is a Hero in addition to its other types. (If a creature with a finality counter on it would die, exile it instead.)

Card Details

-/-Power / Toughness
{3}{B}Mana Cost
2Prints

Character Background

Thunderbolts Conspiracy is a value engine best-suited to a midrange/value or combo shell that wants one clean extra death-trigger on a key creature: its flash lets you play it reactively to protect a pivotal Villain or to rebuy a creature at instant speed after a board wipe. Practically, it shines with creatures that have powerful enter- or dies-triggers—think Murderous Redcap, Gray Merchant of Asphodel, or a Blood Artist package—because you get a second payout when they die, then they become a Hero (useful if you run cards that care about creature types). Build tips: include cheap sacrifice outlets (Ashnod’s Altar or Viscera Seer) to reliably trigger dies effects before the finality counter forces exile, or add blink effects to reuse non-death ETBs without burning the one resurrection. Be aware the finality counter prevents infinite loops, so plan your sequencing to extract maximum value from that single reanimation.

Generated using gpt-5-mini

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Suggested Pricing
$0.20 - $0.30
At the current market price of $0.24.
Average Time to Sell
3 days
At the current market price of $0.24.

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Character Background

Thunderbolts Conspiracy is a value engine best-suited to a midrange/value or combo shell that wants one clean extra death-trigger on a key creature: its flash lets you play it reactively to protect a pivotal Villain or to rebuy a creature at instant speed after a board wipe. Practically, it shines with creatures that have powerful enter- or dies-triggers—think Murderous Redcap, Gray Merchant of Asphodel, or a Blood Artist package—because you get a second payout when they die, then they become a Hero (useful if you run cards that care about creature types). Build tips: include cheap sacrifice outlets (Ashnod’s Altar or Viscera Seer) to reliably trigger dies effects before the finality counter forces exile, or add blink effects to reuse non-death ETBs without burning the one resurrection. Be aware the finality counter prevents infinite loops, so plan your sequencing to extract maximum value from that single reanimation.

Generated using gpt-5-mini · Updated at 2026-05-14 19:33:30 UTC

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