Home / Magic: The Gathering / Marvel Super Heroes / The Ten Rings
The Ten Rings
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact

The Ten Rings

mythic · Legendary Artifact · Marvel Super Heroes
$9.02
Low
$10.61
Market
$13.26
High

Oracle Text

Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.

Card Details

-/-Power / Toughness
{8}Mana Cost
2Prints

Character Background

The Ten Rings is a quintessential late-game value engine for slow Magic decks, especially control or big-mana builds that want to dominate the long game. At eight mana, it is not a card you play for immediate tempo; instead, it rewards careful resource management by turning every end step into a refill to ten cards, effectively blanking attrition and making discard strategies much worse against you. The increased hand limit also lets you stockpile answers, removal, and finishers without wasting draws, which is ideal in blue-based control or Esper shells. A strong deckbuilding tip is to pair it with effects that delay the game while you hit eight mana, such as sweepers, countermagic, or ramp, and then exploit the huge hand with cards that scale off quantity, like hand-size matters payoffs or expensive recursive threats. Thematic and potent, it feels like ultimate command over hidden power.

Generated using gpt-5.4-mini

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Suggested Pricing
$9.02 - $13.26
At the current market price of $10.61.
Average Time to Sell
3 days
At the current market price of $10.61.

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Character Background

The Ten Rings is a quintessential late-game value engine for slow Magic decks, especially control or big-mana builds that want to dominate the long game. At eight mana, it is not a card you play for immediate tempo; instead, it rewards careful resource management by turning every end step into a refill to ten cards, effectively blanking attrition and making discard strategies much worse against you. The increased hand limit also lets you stockpile answers, removal, and finishers without wasting draws, which is ideal in blue-based control or Esper shells. A strong deckbuilding tip is to pair it with effects that delay the game while you hit eight mana, such as sweepers, countermagic, or ramp, and then exploit the huge hand with cards that scale off quantity, like hand-size matters payoffs or expensive recursive threats. Thematic and potent, it feels like ultimate command over hidden power.

Generated using gpt-5.4-mini · Updated at 2026-09-05 13:10:44 UTC

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