Home / Magic: The Gathering / Marvel Super Heroes / Invisible Woman, Sue Storm
Invisible Woman, Sue Storm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Legendary Creature — Human Hero

Invisible Woman, Sue Storm

uncommon · Legendary Creature — Human Hero · Marvel Super Heroes
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Lifelink
Whenever you put one or more +1/+1 counters on one or more other Heroes you control, you may create a 0/4 colorless Wall creature token with defender.

Card Details

2/5Power / Toughness
{4}{W}Mana Cost
2Prints

Character Background

Invisible Woman, Sue Storm, reads like a classic control-leaning value engine in Magic: The Gathering, rewarding you for building around Heroes that naturally grow with +1/+1 counters. At five mana, she stabilizes the board immediately with lifelink, then turns every counter-based upgrade on your other Heroes into an extra 0/4 Wall token, which is excellent for stalling aggressive decks and buying time to set up a stronger endgame. The best shell is a midrange or control deck with a Hero subtheme, especially one that can reliably place counters on multiple creatures at once. Cards that move counters efficiently, such as team-wide pump effects or repeatable counter generators, become much better here because each trigger can cash in for another defender. Pair her with token payoffs, anthem effects, or sacrifice outlets for the Walls if your colors support them. She turns board development into layered defense, making every improvement to your team also fortify your position.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

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Character Background

Invisible Woman, Sue Storm, reads like a classic control-leaning value engine in Magic: The Gathering, rewarding you for building around Heroes that naturally grow with +1/+1 counters. At five mana, she stabilizes the board immediately with lifelink, then turns every counter-based upgrade on your other Heroes into an extra 0/4 Wall token, which is excellent for stalling aggressive decks and buying time to set up a stronger endgame. The best shell is a midrange or control deck with a Hero subtheme, especially one that can reliably place counters on multiple creatures at once. Cards that move counters efficiently, such as team-wide pump effects or repeatable counter generators, become much better here because each trigger can cash in for another defender. Pair her with token payoffs, anthem effects, or sacrifice outlets for the Walls if your colors support them. She turns board development into layered defense, making every improvement to your team also fortify your position.

Generated using gpt-5.4-mini · Updated at 2026-09-05 22:10:45 UTC

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