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Doctor Doom
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Human Scientist Villain

Doctor Doom

mythic · Legendary Creature — Human Scientist Villain · Marvel Super Heroes
$33.98
Low
$39.98
Market
$49.97
High

Oracle Text

When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.

Card Details

3/3Power / Toughness
{4}{B}{B}Mana Cost
2Prints

Character Background

Doctor Doom is a mythic value engine that pushes a control-and-stabilize game plan: {4}{B}{B} drops him midgame, then immediately floods the board with two 3/3 Doombot Robot Villain tokens. Those bodies buy time against aggressive starts and give you something relevant to hold back while you set up removal or disruption. His indestructible clause is the real durability—so long as you control an artifact creature or a Plan, Doom becomes hard to kill, turning him into an anchor that your opponent has to “overcommit” to remove. Build accordingly: lean into artifact creature density (including other Robot/construct themes if your list supports them) or run a Plan alongside Doom to reliably meet the condition. Also, plan for his end-step upkeep: drawing and losing 1 life is a manageable, repeatable cost—use lifegain, a stabilized board, or defensive shells so the inevitability doesn’t put you in range.

Generated using gpt-5.4-nano

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Suggested Pricing
$33.98 - $49.97
At the current market price of $39.98.
Average Time to Sell
3 days
At the current market price of $39.98.

Public Decks Using This Card

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Character Background

Doctor Doom is a mythic value engine that pushes a control-and-stabilize game plan: {4}{B}{B} drops him midgame, then immediately floods the board with two 3/3 Doombot Robot Villain tokens. Those bodies buy time against aggressive starts and give you something relevant to hold back while you set up removal or disruption. His indestructible clause is the real durability—so long as you control an artifact creature or a Plan, Doom becomes hard to kill, turning him into an anchor that your opponent has to “overcommit” to remove. Build accordingly: lean into artifact creature density (including other Robot/construct themes if your list supports them) or run a Plan alongside Doom to reliably meet the condition. Also, plan for his end-step upkeep: drawing and losing 1 life is a manageable, repeatable cost—use lifegain, a stabilized board, or defensive shells so the inevitability doesn’t put you in range.

Generated using gpt-5.4-nano · Updated at 2026-04-22 17:11:28 UTC

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