Home / Magic: The Gathering / Marvel Super Heroes / Absorbing Man
Absorbing Man
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Villain

Absorbing Man

rare · Legendary Creature — Human Villain · Marvel Super Heroes
$0.36
Low
$0.42
Market
$0.53
High

Oracle Text

Vigilance
At the beginning of your first main phase, until your next turn, Absorbing Man becomes a copy of up to one target artifact, non-Aura enchantment, or land, except his name is Absorbing Man, he's a legendary 4/4 Human Villain creature in addition to his other types, and he has vigilance.

Card Details

4/4Power / Toughness
{1}{G}{U}Mana Cost
2Prints

Character Background

Absorbing Man is a flexible value-engine threat that fits best in tempo or midrange-control shells, where you can turn a single body into repeated utility by mimicking the best artifact, non-Aura enchantment, or land on the table each turn. The vigilance matters a lot: he can swing, then stay back to defend while he adopts a copied form, making him surprisingly hard to punish. In practice, he shines with lands that provide unique effects, such as utility lands with activated abilities, or with artifacts and enchantments that generate ongoing advantage, like mana rocks, token engines, or card-draw permanents. Because the copy lasts until your next turn, you can exploit opposing permanents as well, so leave room for reactive play and flexible target selection. Deckbuilding-wise, pair him with ways to recur or protect key permanents, since he rewards a board full of high-impact noncreature cards and can pivot every turn to match the matchup.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.36 - $0.53
At the current market price of $0.42.
Average Time to Sell
3 days
At the current market price of $0.42.

Public Decks Using This Card

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Character Background

Absorbing Man is a flexible value-engine threat that fits best in tempo or midrange-control shells, where you can turn a single body into repeated utility by mimicking the best artifact, non-Aura enchantment, or land on the table each turn. The vigilance matters a lot: he can swing, then stay back to defend while he adopts a copied form, making him surprisingly hard to punish. In practice, he shines with lands that provide unique effects, such as utility lands with activated abilities, or with artifacts and enchantments that generate ongoing advantage, like mana rocks, token engines, or card-draw permanents. Because the copy lasts until your next turn, you can exploit opposing permanents as well, so leave room for reactive play and flexible target selection. Deckbuilding-wise, pair him with ways to recur or protect key permanents, since he rewards a board full of high-impact noncreature cards and can pivot every turn to match the matchup.

Generated using gpt-5.4-mini · Updated at 2026-09-10 13:20:44 UTC

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