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Wrenn and Realmbreaker
Oracle Text
Lands you control have "{T}: Add one mana of any color."
+1: Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2: Mill three cards. You may put a permanent card from among the milled cards into your hand.
−7: You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Card Details
Character Background
Wrenn and Realmbreaker is a superb value engine for grindy midrange and control shells, with a strong combo edge in decks built to exploit lands as active resources. Turning all your lands into rainbow sources fixes awkward draws immediately, while the +1 lets a spare land become a hasty, hexproof 3/3 threat that also survives as a land, making it excellent for tempo swings and post-wrath pressure. The −2 is the real glue: milling three and reclaiming any permanent card means it naturally supports recursive, self-milling, or toolbox strategies, especially when paired with fetch lands, spare utility lands, or permanents that want to hit the graveyard first. The emblem is devastating in long games, effectively turning your graveyard into a second hand for lands and permanents, so protecting Wrenn for even a turn cycle is often worth the effort.
Generated using gpt-5.4-mini
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Character Background
Wrenn and Realmbreaker is a superb value engine for grindy midrange and control shells, with a strong combo edge in decks built to exploit lands as active resources. Turning all your lands into rainbow sources fixes awkward draws immediately, while the +1 lets a spare land become a hasty, hexproof 3/3 threat that also survives as a land, making it excellent for tempo swings and post-wrath pressure. The −2 is the real glue: milling three and reclaiming any permanent card means it naturally supports recursive, self-milling, or toolbox strategies, especially when paired with fetch lands, spare utility lands, or permanents that want to hit the graveyard first. The emblem is devastating in long games, effectively turning your graveyard into a second hand for lands and permanents, so protecting Wrenn for even a turn cycle is often worth the effort.
Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:44 UTC
