Home / Magic: The Gathering / March of the Machine / Wicked Slumber
Wicked Slumber
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Wicked Slumber

uncommon · Instant · March of the Machine
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

-/-Power / Toughness
{3}{U}Mana Cost
1Prints

Character Background

Wicked Slumber is a clean tempo tool that fits best in blue-based control or midrange shells looking to buy a full turn while keeping mana open for countermagic or flash threats. At four mana, convoke is the real reward: token-heavy decks, creature swarms, or any build that naturally taps spare bodies can deploy it far earlier than it looks on paper. Tapping up to two creatures and layering stun counters on them can break up an opponent’s attack, stop a key blocker, or strand mana dorks and utility creatures at the wrong moment. Because stun counters punish repeated untaps, this card pairs especially well with bounce, proliferate-adjacent counter pressure, or effects that force awkward sequencing. The “slumber” theme feels like a battlefield lullaby in March of the Machine’s chaos—less flashy than removal, but excellent at disrupting momentum and forcing the opponent to play a turn behind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Wicked Slumber is a clean tempo tool that fits best in blue-based control or midrange shells looking to buy a full turn while keeping mana open for countermagic or flash threats. At four mana, convoke is the real reward: token-heavy decks, creature swarms, or any build that naturally taps spare bodies can deploy it far earlier than it looks on paper. Tapping up to two creatures and layering stun counters on them can break up an opponent’s attack, stop a key blocker, or strand mana dorks and utility creatures at the wrong moment. Because stun counters punish repeated untaps, this card pairs especially well with bounce, proliferate-adjacent counter pressure, or effects that force awkward sequencing. The “slumber” theme feels like a battlefield lullaby in March of the Machine’s chaos—less flashy than removal, but excellent at disrupting momentum and forcing the opponent to play a turn behind.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:44 UTC

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