Home / Magic: The Gathering / March of the Machine / Thunderhead Squadron
Thunderhead Squadron
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Knight

Thunderhead Squadron

common · Creature — Human Knight · March of the Machine
$0.03
Low
$0.04
Market
$0.05
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Flying

Card Details

3/4Power / Toughness
{5}{U}Mana Cost
1Prints

Character Background

Thunderhead Squadron is a straightforward but useful payoff for blue decks that want to turn a crowded board into a late-game flyer, fitting best in a tempo or value shell rather than pure aggro. A 3/4 body with flying is already respectable, but convoke lets it arrive much earlier if you’ve developed tokens, utility creatures, or small evasive threats that no longer need to attack. In March of the Machine’s war-torn atmosphere, the card evokes an organized aerial strike force, and that feeling matches its gameplay: patient setup, then a sudden airborne swing. It pairs especially well with token makers, cheap creatures that replace themselves, and cards that untap permanents or reward going wide. In Commander, it can bridge token production into a real threat, while in Limited it punishes stalled boards and helps blue decks stabilize against ground pressure before turning the corner in the air.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.03 - $0.05
At the current market price of $0.04.
Average Time to Sell
3 days
At the current market price of $0.04.

Public Decks Using This Card

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Character Background

Thunderhead Squadron is a straightforward but useful payoff for blue decks that want to turn a crowded board into a late-game flyer, fitting best in a tempo or value shell rather than pure aggro. A 3/4 body with flying is already respectable, but convoke lets it arrive much earlier if you’ve developed tokens, utility creatures, or small evasive threats that no longer need to attack. In March of the Machine’s war-torn atmosphere, the card evokes an organized aerial strike force, and that feeling matches its gameplay: patient setup, then a sudden airborne swing. It pairs especially well with token makers, cheap creatures that replace themselves, and cards that untap permanents or reward going wide. In Commander, it can bridge token production into a real threat, while in Limited it punishes stalled boards and helps blue decks stabilize against ground pressure before turning the corner in the air.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:46 UTC

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