Home / Magic: The Gathering / March of the Machine / Stasis Field
Stasis Field
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Stasis Field

common · Enchantment — Aura · March of the Machine
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Enchant creature
Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Stasis Field is a clean, efficient piece of blue control from March of the Machine that turns any threatening creature into a harmless wall, making it especially strong in tempo and defensive control shells. For just two mana, it strips away all other abilities, sets the creature to a fragile 0/2, and grants defender, which means it can neutralize combat tricks, flying bombs, activated abilities, and most keyword-based pressure all at once. Because it is an Aura, it works best when you can punish the opponent for investing in a single creature or when you need to buy time for your own plan to come online. It pairs nicely with bounce, counterspells, or sacrifice effects: if the opponent’s creature later gets removed, you’ve traded up on tempo; if you can repeatedly recur Auras or protect the target with hexproof-granting effects of your own, you can maintain long-term board control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

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Character Background

Stasis Field is a clean, efficient piece of blue control from March of the Machine that turns any threatening creature into a harmless wall, making it especially strong in tempo and defensive control shells. For just two mana, it strips away all other abilities, sets the creature to a fragile 0/2, and grants defender, which means it can neutralize combat tricks, flying bombs, activated abilities, and most keyword-based pressure all at once. Because it is an Aura, it works best when you can punish the opponent for investing in a single creature or when you need to buy time for your own plan to come online. It pairs nicely with bounce, counterspells, or sacrifice effects: if the opponent’s creature later gets removed, you’ve traded up on tempo; if you can repeatedly recur Auras or protect the target with hexproof-granting effects of your own, you can maintain long-term board control.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:10:47 UTC

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