Home / Magic: The Gathering / March of the Machine / Realmbreaker's Grasp
Realmbreaker's Grasp
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Realmbreaker's Grasp

common · Enchantment — Aura · March of the Machine
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Enchant artifact or creature
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Realmbreaker’s Grasp is a clean, efficient piece of white control and tempo disruption, especially valuable in March of the Machine where slowing down key permanents can buy the turn cycle needed to stabilize or push through damage. By enchanting either an artifact or creature, it shuts off combat entirely and also blanks most activated abilities, leaving only mana abilities intact; that means it can neutralize an opposing bomb, mana dork, equipment carrier, or utility artifact without needing to destroy it. In gameplay terms, this is ideal for control decks, but it also fits tempo shells that want to clear a path for attackers while keeping the opponent off balance. A useful deckbuilding tip is to pair it with effects that punish tapped-down blockers or disabled creatures, such as evasive threats or proliferate/value engines that capitalize on time bought. The card’s name and text evoke the creeping, distorting menace of Realmbreaker spreading across the battlefield, making restraint itself into a weapon.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Realmbreaker’s Grasp is a clean, efficient piece of white control and tempo disruption, especially valuable in March of the Machine where slowing down key permanents can buy the turn cycle needed to stabilize or push through damage. By enchanting either an artifact or creature, it shuts off combat entirely and also blanks most activated abilities, leaving only mana abilities intact; that means it can neutralize an opposing bomb, mana dork, equipment carrier, or utility artifact without needing to destroy it. In gameplay terms, this is ideal for control decks, but it also fits tempo shells that want to clear a path for attackers while keeping the opponent off balance. A useful deckbuilding tip is to pair it with effects that punish tapped-down blockers or disabled creatures, such as evasive threats or proliferate/value engines that capitalize on time bought. The card’s name and text evoke the creeping, distorting menace of Realmbreaker spreading across the battlefield, making restraint itself into a weapon.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:44 UTC

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