Home / Magic: The Gathering / March of the Machine / Mirran Banesplitter
Mirran Banesplitter
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Mirran Banesplitter

common · Artifact — Equipment · March of the Machine
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Flash
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +2/+0.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Mirran Banesplitter is a clean, aggressive piece of equipment that rewards attacking decks looking to push damage with minimal setup. In March of the Machine, its Mirran framing suggests a stubborn, war-forged weapon built for immediate pressure, and the card plays exactly like that: flash lets it ambush the table by entering and auto-attaching, so you can hold up mana and still develop a threat at instant speed. Best in aggro or tempo shells, it turns any modest creature into a much more dangerous clock with +2 power for only a single red mana. It also pairs especially well with evasive bodies, first strikers, double strikers, or creatures with combat triggers, since the bonus scales into extra damage and better race positions. In deckbuilding, prioritize cheap creatures that can safely carry equipment and effects that make combat awkward for the opponent, because the equip cost is too slow to rely on repeatedly; its strength is the surprise burst, not long-term grinding.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

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Character Background

Mirran Banesplitter is a clean, aggressive piece of equipment that rewards attacking decks looking to push damage with minimal setup. In March of the Machine, its Mirran framing suggests a stubborn, war-forged weapon built for immediate pressure, and the card plays exactly like that: flash lets it ambush the table by entering and auto-attaching, so you can hold up mana and still develop a threat at instant speed. Best in aggro or tempo shells, it turns any modest creature into a much more dangerous clock with +2 power for only a single red mana. It also pairs especially well with evasive bodies, first strikers, double strikers, or creatures with combat triggers, since the bonus scales into extra damage and better race positions. In deckbuilding, prioritize cheap creatures that can safely carry equipment and effects that make combat awkward for the opponent, because the equip cost is too slow to rely on repeatedly; its strength is the surprise burst, not long-term grinding.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:45 UTC

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