Home / Magic: The Gathering / March of the Machine / Kor Halberd
Kor Halberd
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Artifact — Equipment

Kor Halberd

common · Artifact — Equipment · March of the Machine
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Equipped creature gets +1/+1 and has vigilance.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

Kor Halberd is a simple but efficient piece of white equipment that fits best into aggressive and tempo-oriented decks, especially those that want to keep attacking while still developing their board. For just one mana, it turns any small creature into a sturdier threat with +1/+1 and vigilance, letting you attack without leaving yourself open on defense. That makes it especially good in go-wide shells, cheap-curve white weenie lists, and token strategies where every point of power matters and every untapped creature can still block or tap for abilities. Because the equip cost is only {1}, it pairs well with creatures that are hard to remove or that generate value when attacking, such as first-strikers or evasive threats. In Limited, it can also stabilize a race by turning a random early drop into a meaningful attacker that stays back on defense. The card’s flavor feels like disciplined warfare: not a flashy weapon, but a reliable standard of martial efficiency.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

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Character Background

Kor Halberd is a simple but efficient piece of white equipment that fits best into aggressive and tempo-oriented decks, especially those that want to keep attacking while still developing their board. For just one mana, it turns any small creature into a sturdier threat with +1/+1 and vigilance, letting you attack without leaving yourself open on defense. That makes it especially good in go-wide shells, cheap-curve white weenie lists, and token strategies where every point of power matters and every untapped creature can still block or tap for abilities. Because the equip cost is only {1}, it pairs well with creatures that are hard to remove or that generate value when attacking, such as first-strikers or evasive threats. In Limited, it can also stabilize a race by turning a random early drop into a meaningful attacker that stays back on defense. The card’s flavor feels like disciplined warfare: not a flashy weapon, but a reliable standard of martial efficiency.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:10:44 UTC

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