Home / Magic: The Gathering / March of the Machine / Halo Forager
Halo Forager
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Faerie Rogue

Halo Forager

uncommon · Creature — Faerie Rogue · March of the Machine
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Flying
When this creature enters, you may pay {X}. When you do, you may cast target instant or sorcery card with mana value X from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.

Card Details

3/1Power / Toughness
{1}{U}{B}Mana Cost
1Prints

Character Background

Halo Forager is a sleek Dimir value creature that fits best in tempo and grindy control shells, where a cheap evasive body can pressure life totals while recycling a key spell from any graveyard. A 3/1 flier for three already applies real clock pressure, and the enter-the-battlefield trigger turns your mana into flexible card advantage: in the late game, you can pay exactly for a removal spell, cantrip, or combat trick in a graveyard and effectively cast it for free. Because the spell is exiled if it would die again, the Forager rewards targeting high-impact instants and sorceries like Counterspell-style interaction, Thought Scour effects, or efficient burn and removal. It also pairs nicely with self-mill and loot effects, since you can stock graveyards with the right mana values ahead of time. In March of the Machine, its Phyrexian-tinged faerie feel reads as scavenging power from the battlefield’s wreckage, which matches its practical role: a nimble scavenger that turns leftovers into momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

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Character Background

Halo Forager is a sleek Dimir value creature that fits best in tempo and grindy control shells, where a cheap evasive body can pressure life totals while recycling a key spell from any graveyard. A 3/1 flier for three already applies real clock pressure, and the enter-the-battlefield trigger turns your mana into flexible card advantage: in the late game, you can pay exactly for a removal spell, cantrip, or combat trick in a graveyard and effectively cast it for free. Because the spell is exiled if it would die again, the Forager rewards targeting high-impact instants and sorceries like Counterspell-style interaction, Thought Scour effects, or efficient burn and removal. It also pairs nicely with self-mill and loot effects, since you can stock graveyards with the right mana values ahead of time. In March of the Machine, its Phyrexian-tinged faerie feel reads as scavenging power from the battlefield’s wreckage, which matches its practical role: a nimble scavenger that turns leftovers into momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:20:44 UTC

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