Home / Magic: The Gathering / March of the Machine / Expedition Lookout
Expedition Lookout
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Merfolk Rogue

Expedition Lookout

common · Creature — Merfolk Rogue · March of the Machine
$0.06
Low
$0.07
Market
$0.09
High

Oracle Text

Defender
As long as an opponent has eight or more cards in their graveyard, this creature can attack as though it didn't have defender and it can't be blocked.

Card Details

2/3Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Expedition Lookout is a compact blue role-player that fits best in tempo and evasive aggression shells, especially decks that can reliably stock an opponent’s graveyard. On the surface it is a 2/3 for two mana with defender, which already makes it a respectable roadblock against early attackers, but its real value is the transformation clause: once an opponent has eight or more cards in their graveyard, it stops being a wall, swings freely, and becomes unblockable. That makes it ideal for mill-adjacent strategies, looting, self-mill mirrors, or decks using incidental graveyard fill from removal, counterspells, and combat trades. In gameplay, you want to pair it with cheap interaction that buys time while naturally advancing the graveyard threshold, then turn the Lookout sideways as a low-investment finisher. Cards that mill in small chunks or recur it after removal increase consistency, and equipment or anthem effects matter less than simply ensuring the graveyard condition turns on quickly.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.06 - $0.09
At the current market price of $0.07.
Average Time to Sell
3 days
At the current market price of $0.07.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Expedition Lookout is a compact blue role-player that fits best in tempo and evasive aggression shells, especially decks that can reliably stock an opponent’s graveyard. On the surface it is a 2/3 for two mana with defender, which already makes it a respectable roadblock against early attackers, but its real value is the transformation clause: once an opponent has eight or more cards in their graveyard, it stops being a wall, swings freely, and becomes unblockable. That makes it ideal for mill-adjacent strategies, looting, self-mill mirrors, or decks using incidental graveyard fill from removal, counterspells, and combat trades. In gameplay, you want to pair it with cheap interaction that buys time while naturally advancing the graveyard threshold, then turn the Lookout sideways as a low-investment finisher. Cards that mill in small chunks or recur it after removal increase consistency, and equipment or anthem effects matter less than simply ensuring the graveyard condition turns on quickly.

Generated using gpt-5.4-mini · Updated at 2026-08-21 18:40:44 UTC

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