Home / Magic: The Gathering / March of the Machine / Disturbing Conversion
Disturbing Conversion
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Disturbing Conversion

common · Enchantment — Aura · March of the Machine
$0.04
Low
$0.05
Market
$0.06
High

Oracle Text

Flash
Enchant creature
When this Aura enters, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Disturbing Conversion is a compact tempo tool that fits best in blue-based control or evasive tempo decks, where a cheap flash Aura can swing combat at instant speed and quietly advance your own game plan. The enter-the-battlefield mill of two cards for each player is small on its face, but it matters in decks that care about graveyards, self-mill, or threshold-style counting, and it also nudges the enchanted creature’s controller toward a larger graveyard, making the debuff scale up over time. In practice, this often reads as a combat trick that turns a would-be attacker or blocker into a nonfactor, especially after a few turns of normal play. It pairs well with repeatable mill, surveil, or cards that reward opponents’ cards in graveyards, and it becomes more punishing when you can force a key creature onto the battlefield before it gets a chance to trade.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.04 - $0.06
At the current market price of $0.05.
Average Time to Sell
3 days
At the current market price of $0.05.

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Character Background

Disturbing Conversion is a compact tempo tool that fits best in blue-based control or evasive tempo decks, where a cheap flash Aura can swing combat at instant speed and quietly advance your own game plan. The enter-the-battlefield mill of two cards for each player is small on its face, but it matters in decks that care about graveyards, self-mill, or threshold-style counting, and it also nudges the enchanted creature’s controller toward a larger graveyard, making the debuff scale up over time. In practice, this often reads as a combat trick that turns a would-be attacker or blocker into a nonfactor, especially after a few turns of normal play. It pairs well with repeatable mill, surveil, or cards that reward opponents’ cards in graveyards, and it becomes more punishing when you can force a key creature onto the battlefield before it gets a chance to trade.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:20:42 UTC

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