Home / Magic: The Gathering / Innistrad: Midnight Hunt / Wake to Slaughter
Wake to Slaughter
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Wake to Slaughter

rare · Sorcery · Innistrad: Midnight Hunt
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{3}{B}{R}Mana Cost
6Prints

Character Background

Wake to Slaughter is a quintessential Midnight Hunt value spell: grim, ruthless, and oddly flexible. It best supports midrange and sacrifice-heavy decks that want to turn the graveyard into a second hand, especially when they can exploit either outcome. Since an opponent chooses which creature comes back to your hand, the card rewards loading the graveyard with two strong but situational options, such as a utility creature you’re happy to recast and a larger threat that can ambush the board for a turn. The haste clause makes the battlefield return especially nasty in tempo swings, letting you rebuild while pressuring life totals or enabling an immediate attack, sacrifice trigger, or enter-the-battlefield effect if the creature has one. Flashback is a huge bonus in grindy games, effectively giving you two shots at advantage from one card. Pair it with discard, self-mill, or creature recursion themes to maximize consistency.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Wake to Slaughter is a quintessential Midnight Hunt value spell: grim, ruthless, and oddly flexible. It best supports midrange and sacrifice-heavy decks that want to turn the graveyard into a second hand, especially when they can exploit either outcome. Since an opponent chooses which creature comes back to your hand, the card rewards loading the graveyard with two strong but situational options, such as a utility creature you’re happy to recast and a larger threat that can ambush the board for a turn. The haste clause makes the battlefield return especially nasty in tempo swings, letting you rebuild while pressuring life totals or enabling an immediate attack, sacrifice trigger, or enter-the-battlefield effect if the creature has one. Flashback is a huge bonus in grindy games, effectively giving you two shots at advantage from one card. Pair it with discard, self-mill, or creature recursion themes to maximize consistency.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:48 UTC

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