Home / Magic: The Gathering / Innistrad: Midnight Hunt / Pestilent Wolf
Pestilent Wolf
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Wolf

Pestilent Wolf

common · Creature — Wolf · Innistrad: Midnight Hunt
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

{2}{G}: This creature gains deathtouch until end of turn.

Card Details

2/2Power / Toughness
{1}{G}Mana Cost
3Prints

Character Background

Pestilent Wolf is a humble-looking 2/2 for two mana, but in Innistrad: Midnight Hunt it plays like a classic werewolf-pack threat that punishes stalled boards. Its activated ability makes it an excellent fit for midrange and tempo decks, where a cheap body can turn into a lethal blocker or attacker by threatening deathtouch at instant speed. That means even oversized creatures hesitate to engage, and combat math quickly swings in your favor. The best use is often as a board-control tool in green shells that want to force trades while preserving pressure, especially alongside pump effects or fight spells that let deathtouch convert into clean removal. It also pairs well with anything that rewards creatures attacking into bad blocks, since opponents may be unwilling to risk their best creature. In Limited, it’s a solid common that stabilizes early and becomes surprisingly annoying later.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Pestilent Wolf is a humble-looking 2/2 for two mana, but in Innistrad: Midnight Hunt it plays like a classic werewolf-pack threat that punishes stalled boards. Its activated ability makes it an excellent fit for midrange and tempo decks, where a cheap body can turn into a lethal blocker or attacker by threatening deathtouch at instant speed. That means even oversized creatures hesitate to engage, and combat math quickly swings in your favor. The best use is often as a board-control tool in green shells that want to force trades while preserving pressure, especially alongside pump effects or fight spells that let deathtouch convert into clean removal. It also pairs well with anything that rewards creatures attacking into bad blocks, since opponents may be unwilling to risk their best creature. In Limited, it’s a solid common that stabilizes early and becomes surprisingly annoying later.

Generated using gpt-5.4-mini · Updated at 2026-10-02 07:20:42 UTC

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