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Tamiyo Meets the Story Circle
Oracle Text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -2/-0 until end of turn.
II — Discard any number of cards, then investigate twice for each card discarded this way.
III — Shuffle up to three target cards from your graveyard into your library.
Card Details
Character Background
Tamiyo Meets the Story Circle is a compact blue Saga that reads like a control deck’s quiet masterclass: stall the board, turn excess cards into clues, then recycle the best pieces from your graveyard. Chapter I is the tempo play, softening every attack against you or a planeswalker so you can buy a full turn cycle without spending mana on a removal spell. Chapter II is the engine, and it’s especially strong in decks that want to discard anyway—think madness, reanimation, flashback, or self-mill—because each card pitched becomes two Investigates, fueling card selection and artifact synergies. Chapter III adds resilience by shuffling up to three key cards back into your library, useful for decks that expect games to go long and want threats or answers again later. In Modern Horizons 3, it best supports control or midrange value shells, but combo lists can also use it as a cheap enabler that digs and recycles while keeping pressure off.
Generated using gpt-5.4-mini
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Character Background
Tamiyo Meets the Story Circle is a compact blue Saga that reads like a control deck’s quiet masterclass: stall the board, turn excess cards into clues, then recycle the best pieces from your graveyard. Chapter I is the tempo play, softening every attack against you or a planeswalker so you can buy a full turn cycle without spending mana on a removal spell. Chapter II is the engine, and it’s especially strong in decks that want to discard anyway—think madness, reanimation, flashback, or self-mill—because each card pitched becomes two Investigates, fueling card selection and artifact synergies. Chapter III adds resilience by shuffling up to three key cards back into your library, useful for decks that expect games to go long and want threats or answers again later. In Modern Horizons 3, it best supports control or midrange value shells, but combo lists can also use it as a cheap enabler that digs and recycles while keeping pressure off.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:20:43 UTC
