Quest for the Necropolis
Mana Cost:
Type: Enchantment
Oracle Text:
Landfall — Whenever a land you control enters, put a quest counter on this enchantment.
{5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Power/Toughness: -/-
Rarity: uncommon
Prints: View all prints (1) →
Expansion: Modern Horizons 3
Price ( USD): $0.22
USD: $0.22 · EUR: €0.13
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Quest for the Necropolis is a value-driven reanimation engine that leans midrange—landfall fuel builds it into a reusable payoff that turns gradual board development into a late-game bomb, not an aggressive tempo swing. Thematically it reads as a land-fed ritual, each land step drawing more necromantic power until you can rip a creature back from the grave and into play; mechanically you want to pile up quest counters with extra land plays so the {5}{B} activation becomes affordable. Practical deckbuilding: run fetchlands (Marsh Flats, Polluted Delta), Azusa, Lost but Seeking or Oracle of Mul Daya-style effects to get extra land drops, and self-mill/entomb tutors to ensure high-impact targets like Griselbrand or other value creatures wait in your yard. Remember the sacrifice ability is only sorcery-speed and vulnerable to disruption, so protect the enchantment with countermagic or recursion, and prioritize creatures whose impact is immediate when they re-enter to justify the sorcery timing.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
