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Party Thrasher
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Lizard Wizard

Party Thrasher

rare · Creature — Lizard Wizard · Modern Horizons 3
$0.33
Low
$0.39
Market
$0.49
High

Oracle Text

Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.)
At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.

Card Details

1/4Power / Toughness
{1}{R}Mana Cost
4Prints

Character Background

Party Thrasher looks built for a red value-tempo shell that keeps the cards flowing while turning exile into extra mana. A 1/4 for two is sturdy enough to block early attackers, but its real strength is the first main phase trigger: discarding a card to exile the top two and play one this turn gives you selection, velocity, and a way to turn excess lands or situational cards into action. The exile-convoke ability then rewards you for chaining cheap interaction, card draw, and impulse-draw effects into a board state where your creatures help cast the next spell. It pairs especially well with token makers and cheap creatures, since they can tap to pay for noncreature spells you’ve exiled, effectively accelerating swing turns. In deckbuilding, prioritize spells that exile themselves or grant access from exile, like impulsive draw effects, so Party Thrasher becomes both enabler and payoff in the same turn cycle.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.33 - $0.49
At the current market price of $0.39.
Average Time to Sell
3 days
At the current market price of $0.39.

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Character Background

Party Thrasher looks built for a red value-tempo shell that keeps the cards flowing while turning exile into extra mana. A 1/4 for two is sturdy enough to block early attackers, but its real strength is the first main phase trigger: discarding a card to exile the top two and play one this turn gives you selection, velocity, and a way to turn excess lands or situational cards into action. The exile-convoke ability then rewards you for chaining cheap interaction, card draw, and impulse-draw effects into a board state where your creatures help cast the next spell. It pairs especially well with token makers and cheap creatures, since they can tap to pay for noncreature spells you’ve exiled, effectively accelerating swing turns. In deckbuilding, prioritize spells that exile themselves or grant access from exile, like impulsive draw effects, so Party Thrasher becomes both enabler and payoff in the same turn cycle.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:20:44 UTC

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