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Nulldrifter
Oracle Text
When you cast this spell, draw two cards.
Flying
Annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Card Details
Character Background
Nulldrifter is a late-game Eldrazi Elemental that perfectly straddles value and tempo: its “When you cast this spell, draw two cards” trigger gives immediate card advantage while Evoke {2}{U} lets you pivot into a cheap two‑card refill that trades tempo for the body. The flying and Annihilator 1 line gives a meaningful clock if you resolve the full seven‑mana 4/4, so it fits blue control/value shells that want resilient reach and a recoverable threat. Deckbuilding tip: include Nulldrifter in a U/B or Esper reanimator package — evoke early to fill your hand, then recur the corpse with Reanimate, Unearth or Animate Dead to get the flyer and Annihilator later. It also pairs naturally with counter and bounce suites that protect the cast or buy time to reanimate; in tempo lists you can lean on Evoke as a cheap cantrip that replaces itself and leaves the opponent a permanent short. Play it as flexible value insurance: a draw engine that can be a tempo play or a late-game threat.
Generated using gpt-5-mini
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Character Background
Nulldrifter is a late-game Eldrazi Elemental that perfectly straddles value and tempo: its “When you cast this spell, draw two cards” trigger gives immediate card advantage while Evoke {2}{U} lets you pivot into a cheap two‑card refill that trades tempo for the body. The flying and Annihilator 1 line gives a meaningful clock if you resolve the full seven‑mana 4/4, so it fits blue control/value shells that want resilient reach and a recoverable threat. Deckbuilding tip: include Nulldrifter in a U/B or Esper reanimator package — evoke early to fill your hand, then recur the corpse with Reanimate, Unearth or Animate Dead to get the flyer and Annihilator later. It also pairs naturally with counter and bounce suites that protect the cast or buy time to reanimate; in tempo lists you can lean on Evoke as a cheap cantrip that replaces itself and leaves the opponent a permanent short. Play it as flexible value insurance: a draw engine that can be a tempo play or a late-game threat.
Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC
