Home / Magic: The Gathering / Modern Horizons 3 / Mindless Conscription
Mindless Conscription
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment

Mindless Conscription

uncommon · Enchantment · Modern Horizons 3
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Card Details

-/-Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Mindless Conscription is a grindy value enchantment that fits best in control or midrange shells, especially decks built to naturally draw multiple cards a turn. For three mana, it immediately starts building a Zombie Army, then rewards you again every time you hit your third draw in a turn, which makes it quietly snowball over a longer game. The “third card” clause is the real engine here, so pair it with cantrips, draw spells, and repeatable card-advantage sources rather than one-shot refill effects alone. In Modern Horizons 3 Limited, it can take over stalled boards by turning incidental draw into an ever-growing threat, and in Constructed it loves synergy with effects like Necropotence-style draw engines, impulsive draw that still adds to the count, or token-amplifying payoffs. The flavor is starkly undead bureaucracy: a spell that keeps drafting more bodies from an inexhaustible ledger.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

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Character Background

Mindless Conscription is a grindy value enchantment that fits best in control or midrange shells, especially decks built to naturally draw multiple cards a turn. For three mana, it immediately starts building a Zombie Army, then rewards you again every time you hit your third draw in a turn, which makes it quietly snowball over a longer game. The “third card” clause is the real engine here, so pair it with cantrips, draw spells, and repeatable card-advantage sources rather than one-shot refill effects alone. In Modern Horizons 3 Limited, it can take over stalled boards by turning incidental draw into an ever-growing threat, and in Constructed it loves synergy with effects like Necropotence-style draw engines, impulsive draw that still adds to the count, or token-amplifying payoffs. The flavor is starkly undead bureaucracy: a spell that keeps drafting more bodies from an inexhaustible ledger.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:42 UTC

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