Home / Magic: The Gathering / Modern Horizons 3 / Gift of the Viper
Gift of the Viper
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Gift of the Viper

common · Instant · Modern Horizons 3
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

Card Details

-/-Power / Toughness
{G}Mana Cost
1Prints

Character Background

Gift of the Viper is a compact green trick that feels like the forest arming one of its own with every tool needed to survive and strike back. In gameplay, it best supports midrange and tempo shells, where a single creature can both ambush an attacker and immediately threaten a favorable block on the crack-back, thanks to the untap clause. The +1/+1 counter makes the creature harder to remove in combat, while reach and deathtouch turn it into a nightmare for fliers and oversized threats alike. It is especially strong on creatures with tap abilities or creatures you want to keep open as a surprise blocker, since you can cast it after attackers are declared and still use the creature defensively. Deckbuilding-wise, pair it with counter synergies, cards that care about creatures with counters, or evasive bodies that need only one good combat to swing momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

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Character Background

Gift of the Viper is a compact green trick that feels like the forest arming one of its own with every tool needed to survive and strike back. In gameplay, it best supports midrange and tempo shells, where a single creature can both ambush an attacker and immediately threaten a favorable block on the crack-back, thanks to the untap clause. The +1/+1 counter makes the creature harder to remove in combat, while reach and deathtouch turn it into a nightmare for fliers and oversized threats alike. It is especially strong on creatures with tap abilities or creatures you want to keep open as a surprise blocker, since you can cast it after attackers are declared and still use the creature defensively. Deckbuilding-wise, pair it with counter synergies, cards that care about creatures with counters, or evasive bodies that need only one good combat to swing momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:10:45 UTC

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