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Foreboding Landscape
Oracle Text
{T}: Add {C}.
{T}, Sacrifice this land: Search your library for a basic Swamp, Forest, or Island card, put it onto the battlefield tapped, then shuffle.
Cycling {B}{G}{U} ({B}{G}{U}, Discard this card: Draw a card.)
Card Details
Character Background
Foreboding Landscape reads like a place you’d reluctantly make camp in: it gives a basic, colorless option now and, at the cost of itself, guarantees the exact basic you need later—an uncommon kind of insurance policy for three‑color shells. Practically, it’s a value/fixing card best for midrange, control and combo decks that need reliable access to Swamp/Forest/Island without expanding your shock/fetch count; the Cycling {B}{G}{U} keeps it from being dead late-game by turning into card draw. It pairs especially well with Crucible of Worlds or Ramunap Excavator to recur the land after you sacrifice it, or with landfall and sacrifice synergies that welcome repeated land drops. Deckbuilding tip: include a couple in 3‑color lists as redundancy—two to four copies cover awkward color screws and give late-game selection, but don’t rely on them as primary ramp since the sac is a tempo loss the turn you use it.
Generated using gpt-5-mini
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Character Background
Foreboding Landscape reads like a place you’d reluctantly make camp in: it gives a basic, colorless option now and, at the cost of itself, guarantees the exact basic you need later—an uncommon kind of insurance policy for three‑color shells. Practically, it’s a value/fixing card best for midrange, control and combo decks that need reliable access to Swamp/Forest/Island without expanding your shock/fetch count; the Cycling {B}{G}{U} keeps it from being dead late-game by turning into card draw. It pairs especially well with Crucible of Worlds or Ramunap Excavator to recur the land after you sacrifice it, or with landfall and sacrifice synergies that welcome repeated land drops. Deckbuilding tip: include a couple in 3‑color lists as redundancy—two to four copies cover awkward color screws and give late-game selection, but don’t rely on them as primary ramp since the sac is a tempo loss the turn you use it.
Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC
