Home / Magic: The Gathering / Modern Horizons 3 / Fanged Flames
Fanged Flames
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Fanged Flames

common · Sorcery · Modern Horizons 3
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

Devoid (This card has no color.)
Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Fanged Flames is a clean, efficient removal spell that fits best in red tempo and midrange shells, with a strong secondary role in control decks that want cheap interaction. At two mana, it can answer early creatures, pressure opposing planeswalkers, and, thanks to Devoid, sidestep color-reliant interactions while still being firmly in red’s burn lane. The exile clause is the real prize: it turns a simple four-damage spell into a way to shut off graveyard recursion, death triggers, and “when this dies” value, making it especially punishing against resilient threats. In deckbuilding, pair it with other removal or combat tricks that can bring damage totals just over four, since any creature marked for death gets exiled instead. It also plays nicely in any list that wants to clear blockers and keep attacking, letting aggressive decks preserve momentum without sacrificing reach.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

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Character Background

Fanged Flames is a clean, efficient removal spell that fits best in red tempo and midrange shells, with a strong secondary role in control decks that want cheap interaction. At two mana, it can answer early creatures, pressure opposing planeswalkers, and, thanks to Devoid, sidestep color-reliant interactions while still being firmly in red’s burn lane. The exile clause is the real prize: it turns a simple four-damage spell into a way to shut off graveyard recursion, death triggers, and “when this dies” value, making it especially punishing against resilient threats. In deckbuilding, pair it with other removal or combat tricks that can bring damage totals just over four, since any creature marked for death gets exiled instead. It also plays nicely in any list that wants to clear blockers and keep attacking, letting aggressive decks preserve momentum without sacrificing reach.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:20:43 UTC

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