Home / Magic: The Gathering / Modern Horizons 2 / Serra's Emissary
Serra's Emissary
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Angel

Serra's Emissary

mythic · Creature — Angel · Modern Horizons 2
$5.66
Low
$6.66
Market
$8.33
High

Oracle Text

Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.

Card Details

7/7Power / Toughness
{4}{W}{W}{W}Mana Cost
5Prints

Character Background

Serra’s Emissary is a classic control finisher and a terrifying stabilizer, turning one chosen card type into a near-lock for you and your board. In practice, it rewards patient, mana-rich decks that can survive to seven mana and then slam a threat that both dominates combat and blanks a major axis of interaction. Naming creature often shuts off attacks and blockers, while naming instant or sorcery can strand removal-heavy opponents; against artifact or enchantment decks, it can also invalidate key engines. Its 7/7 flying body ends games quickly once protected, so it fits best in control, midrange, or reanimation shells rather than aggro. A strong deckbuilding tip is to pair it with reanimation or cheat-into-play effects like Reanimate, Animate Dead, or flicker engines, since dropping it early can completely swing the matchup. The card feels like a celestial decree: not just a body, but a rule change.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.66 - $8.33
At the current market price of $6.66.
Average Time to Sell
3 days
At the current market price of $6.66.

Public Decks Using This Card

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Character Background

Serra’s Emissary is a classic control finisher and a terrifying stabilizer, turning one chosen card type into a near-lock for you and your board. In practice, it rewards patient, mana-rich decks that can survive to seven mana and then slam a threat that both dominates combat and blanks a major axis of interaction. Naming creature often shuts off attacks and blockers, while naming instant or sorcery can strand removal-heavy opponents; against artifact or enchantment decks, it can also invalidate key engines. Its 7/7 flying body ends games quickly once protected, so it fits best in control, midrange, or reanimation shells rather than aggro. A strong deckbuilding tip is to pair it with reanimation or cheat-into-play effects like Reanimate, Animate Dead, or flicker engines, since dropping it early can completely swing the matchup. The card feels like a celestial decree: not just a body, but a rule change.

Generated using gpt-5.4-mini · Updated at 2026-10-22 17:40:42 UTC

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