Viewing offers in Near Mint condition
Serra's Emissary
Oracle Text
Flying
As this creature enters, choose a card type.
You and creatures you control have protection from the chosen card type.
Card Details
Character Background
Serra’s Emissary is a classic control finisher and a terrifying stabilizer, turning one chosen card type into a near-lock for you and your board. In practice, it rewards patient, mana-rich decks that can survive to seven mana and then slam a threat that both dominates combat and blanks a major axis of interaction. Naming creature often shuts off attacks and blockers, while naming instant or sorcery can strand removal-heavy opponents; against artifact or enchantment decks, it can also invalidate key engines. Its 7/7 flying body ends games quickly once protected, so it fits best in control, midrange, or reanimation shells rather than aggro. A strong deckbuilding tip is to pair it with reanimation or cheat-into-play effects like Reanimate, Animate Dead, or flicker engines, since dropping it early can completely swing the matchup. The card feels like a celestial decree: not just a body, but a rule change.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Serra's Emissary
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Serra’s Emissary is a classic control finisher and a terrifying stabilizer, turning one chosen card type into a near-lock for you and your board. In practice, it rewards patient, mana-rich decks that can survive to seven mana and then slam a threat that both dominates combat and blanks a major axis of interaction. Naming creature often shuts off attacks and blockers, while naming instant or sorcery can strand removal-heavy opponents; against artifact or enchantment decks, it can also invalidate key engines. Its 7/7 flying body ends games quickly once protected, so it fits best in control, midrange, or reanimation shells rather than aggro. A strong deckbuilding tip is to pair it with reanimation or cheat-into-play effects like Reanimate, Animate Dead, or flicker engines, since dropping it early can completely swing the matchup. The card feels like a celestial decree: not just a body, but a rule change.
Generated using gpt-5.4-mini · Updated at 2026-10-22 17:40:42 UTC
