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Murktide Regent
Oracle Text
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)
Flying
This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.
Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
Card Details
Character Background
Murktide Regent is a classic payoff for blue decks that want to turn graveyard resource management into a fast, evasive threat. In practice, it best supports tempo and spell-heavy control shells, especially those packing cheap instants and sorceries to fuel delve while also growing the dragon. Because it enters with a +1/+1 counter for each instant and sorcery exiled to cast it, a stocked graveyard can let you land a massive flyer for only one or two mana, often ending the game before slower decks stabilize. Its second ability rewards fetchlands, cantrips, counterspells, and removal by converting every spell that leaves the graveyard into more power. A strong deckbuilding tip is to prioritize low-cost interaction and card selection—think Thought Scour-style enablers, fetch-shock mana, and a dense instant/sorcery count—so Murktide Regent arrives early as a huge airborne finisher rather than a late-game 3/3.
Generated using gpt-5.4-mini
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Character Background
Murktide Regent is a classic payoff for blue decks that want to turn graveyard resource management into a fast, evasive threat. In practice, it best supports tempo and spell-heavy control shells, especially those packing cheap instants and sorceries to fuel delve while also growing the dragon. Because it enters with a +1/+1 counter for each instant and sorcery exiled to cast it, a stocked graveyard can let you land a massive flyer for only one or two mana, often ending the game before slower decks stabilize. Its second ability rewards fetchlands, cantrips, counterspells, and removal by converting every spell that leaves the graveyard into more power. A strong deckbuilding tip is to prioritize low-cost interaction and card selection—think Thought Scour-style enablers, fetch-shock mana, and a dense instant/sorcery count—so Murktide Regent arrives early as a huge airborne finisher rather than a late-game 3/3.
Generated using gpt-5.4-mini · Updated at 2026-08-28 02:20:43 UTC
