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Grist, the Hunger Tide
Oracle Text
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.
+1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.
−2: You may sacrifice a creature. When you do, destroy target creature or planeswalker.
−5: Each opponent loses life equal to the number of creature cards in your graveyard.
Card Details
Character Background
Grist, the Hunger Tide is a delightfully sinister value engine that best fits midrange and sacrifice-control shells, especially decks that want their graveyard to matter. On the battlefield, it’s a planeswalker, but anywhere else it’s already a 1/1 Insect, which makes the card feel like a hive-mind threatening to emerge from the dirt. Its +1 steadily grows board presence while milling, and because each milled Insect adds a loyalty counter and repeats the process, it can snowball quickly in Insect-heavy builds or self-mill lists. The −2 is the real pressure point: sacrificing a token or disposable creature turns into clean removal for opposing threats, including planeswalkers. Deckbuilders should pair Grist with cheap token makers, recursive creatures, and sacrifice outlets like Ashnod-style fodder or any engine that turns bodies into advantage. The ultimate is a closing blow in creature-dense decks, often ending stalled games outright.
Generated using gpt-5.4-mini
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Character Background
Grist, the Hunger Tide is a delightfully sinister value engine that best fits midrange and sacrifice-control shells, especially decks that want their graveyard to matter. On the battlefield, it’s a planeswalker, but anywhere else it’s already a 1/1 Insect, which makes the card feel like a hive-mind threatening to emerge from the dirt. Its +1 steadily grows board presence while milling, and because each milled Insect adds a loyalty counter and repeats the process, it can snowball quickly in Insect-heavy builds or self-mill lists. The −2 is the real pressure point: sacrificing a token or disposable creature turns into clean removal for opposing threats, including planeswalkers. Deckbuilders should pair Grist with cheap token makers, recursive creatures, and sacrifice outlets like Ashnod-style fodder or any engine that turns bodies into advantage. The ultimate is a closing blow in creature-dense decks, often ending stalled games outright.
Generated using gpt-5.4-mini · Updated at 2026-08-28 07:10:44 UTC
