Home / Magic: The Gathering / Modern Horizons 2 / Ethersworn Sphinx
Ethersworn Sphinx
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Sphinx

Ethersworn Sphinx

uncommon · Artifact Creature — Sphinx · Modern Horizons 2
$0.25
Low
$0.29
Market
$0.36
High

Oracle Text

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Card Details

4/4Power / Toughness
{7}{W}{U}Mana Cost
1Prints

Character Background

Ethersworn Sphinx is a classic payoff for artifact-heavy control and value decks, turning a huge seven-mana body into a deceptively efficient threat once your board is stocked with artifacts. In practice, it best supports a tempo-control plan: stabilize early with cheap baubles, tokens, or artifact mana, then drop the Sphinx to gain immediate board presence and a cascade spell for extra velocity. Because cascade only hits a nonland card with lesser mana value, deckbuilding around a low curve matters; avoid too many awkward midrange cards if you want reliable hits. The flying 4/4 body pressures planeswalkers and ends games quickly, while affinity makes it easy to cast ahead of schedule in decks using Treasures, Thopters, or zero- and one-mana artifacts. The card feels like a magical machine of disciplined knowledge—less a brute and more an elegant engine—rewarding players who carefully sequence resources and turn artifact density into explosive card advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.25 - $0.36
At the current market price of $0.29.
Average Time to Sell
3 days
At the current market price of $0.29.

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Character Background

Ethersworn Sphinx is a classic payoff for artifact-heavy control and value decks, turning a huge seven-mana body into a deceptively efficient threat once your board is stocked with artifacts. In practice, it best supports a tempo-control plan: stabilize early with cheap baubles, tokens, or artifact mana, then drop the Sphinx to gain immediate board presence and a cascade spell for extra velocity. Because cascade only hits a nonland card with lesser mana value, deckbuilding around a low curve matters; avoid too many awkward midrange cards if you want reliable hits. The flying 4/4 body pressures planeswalkers and ends games quickly, while affinity makes it easy to cast ahead of schedule in decks using Treasures, Thopters, or zero- and one-mana artifacts. The card feels like a magical machine of disciplined knowledge—less a brute and more an elegant engine—rewarding players who carefully sequence resources and turn artifact density into explosive card advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-27 23:40:44 UTC

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