Home / Magic: The Gathering / Modern Horizons 2 / A-Dragon's Rage Channeler
A-Dragon's Rage Channeler
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Shaman

A-Dragon's Rage Channeler

uncommon · Creature — Human Shaman · Modern Horizons 2
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — As long as there are four or more card types among cards in your graveyard, Dragon's Rage Channeler gets +2/+0, has flying, and attacks each combat if able.

Card Details

1/1Power / Toughness
{R}Mana Cost
1Prints

Character Background

A-Dragon's Rage Channeler is a deceptively explosive one-drop that fits best in tempo and aggressive spell-slinger shells, especially decks built to turn cheap noncreature spells into both selection and pressure. Every instant or sorcery you cast fuels surveil 1, smoothing draws, stocking the graveyard, and helping you assemble delirium quickly; once that threshold is reached, the Channeler becomes a flying 3/1 that must attack, which is excellent for closing games before the opponent stabilizes. In deckbuilding, pair it with fetch lands, cantrips, removal, and self-mill-adjacent cards to hit all four card types in the graveyard—creature, instant, sorcery, land, artifact, or enchantment—without stretching the deck too thin. The “rage channeler” flavor reads like a shaman letting volatile magic guide every strike, and on the battlefield that translates into relentless, highly efficient damage backed by card quality.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

A-Dragon's Rage Channeler is a deceptively explosive one-drop that fits best in tempo and aggressive spell-slinger shells, especially decks built to turn cheap noncreature spells into both selection and pressure. Every instant or sorcery you cast fuels surveil 1, smoothing draws, stocking the graveyard, and helping you assemble delirium quickly; once that threshold is reached, the Channeler becomes a flying 3/1 that must attack, which is excellent for closing games before the opponent stabilizes. In deckbuilding, pair it with fetch lands, cantrips, removal, and self-mill-adjacent cards to hit all four card types in the graveyard—creature, instant, sorcery, land, artifact, or enchantment—without stretching the deck too thin. The “rage channeler” flavor reads like a shaman letting volatile magic guide every strike, and on the battlefield that translates into relentless, highly efficient damage backed by card quality.

Generated using gpt-5.4-mini · Updated at 2026-08-28 02:40:43 UTC

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