Viewing offers in Near Mint condition
Orcish Cannoneers
Oracle Text
{T}: This creature deals 2 damage to any target and 3 damage to you.
Card Details
Character Background
Orcish Cannoneers is a brutally efficient Ice Age-era threat that fits best in aggressive red decks that want repeatable reach, though it can also function as a tempo tool when you need to pressure small creatures or finish off a planeswalker-style target analogue in older formats. A 1/3 body for {1}{R}{R} is modest, but the real power is the tap ability: two damage to any target every turn turns the Orc into a siege engine, and the self-inflicted three damage makes it feel like a reckless bombardier firing from the front lines. In practice, it works well with life-gain support, damage prevention, or untap effects, since extra activations can swing games quickly if you can offset the cost. It pairs especially well with cards that let creatures tap repeatedly or survive combat while the Cannoneers stay back, letting you convert a small board presence into steady inevitability.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Orcish Cannoneers
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Orcish Cannoneers is a brutally efficient Ice Age-era threat that fits best in aggressive red decks that want repeatable reach, though it can also function as a tempo tool when you need to pressure small creatures or finish off a planeswalker-style target analogue in older formats. A 1/3 body for {1}{R}{R} is modest, but the real power is the tap ability: two damage to any target every turn turns the Orc into a siege engine, and the self-inflicted three damage makes it feel like a reckless bombardier firing from the front lines. In practice, it works well with life-gain support, damage prevention, or untap effects, since extra activations can swing games quickly if you can offset the cost. It pairs especially well with cards that let creatures tap repeatedly or survive combat while the Cannoneers stay back, letting you convert a small board presence into steady inevitability.
Generated using gpt-5.4-mini · Updated at 2026-09-16 17:10:42 UTC
