Home / Magic: The Gathering / Masters Edition II / Johtull Wurm
Johtull Wurm
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Wurm

Johtull Wurm

uncommon · Creature — Wurm · Masters Edition II
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Whenever this creature becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Card Details

6/6Power / Toughness
{5}{G}Mana Cost
3Prints

Character Background

Johtull Wurm is a classic Ice Age bruiser that fits best in a midrange or ramp game plan, where its huge 6/6 body can start pressuring life totals as soon as mana is available. At six mana, it rewards green decks that accelerate with mana elves, spells, or land ramp, letting you land a threat that forces awkward blocks. Its ability makes combat tricky: if multiple creatures chump it, the Wurm shrinks fast, so it is strongest when you can attack into a single blocker or clear the way first. That means it pairs well with trample, pump spells, or effects that discourage double-blocks, such as removal before combat or cards that tax defenders. Thematically, it feels like a primal Ice Age predator, massive enough to dominate the battlefield but vulnerable when swarmed. In deckbuilding, treat it as a pressure piece, not a pure finisher—best when your list can create one-on-one combat and exploit its raw stats.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Johtull Wurm is a classic Ice Age bruiser that fits best in a midrange or ramp game plan, where its huge 6/6 body can start pressuring life totals as soon as mana is available. At six mana, it rewards green decks that accelerate with mana elves, spells, or land ramp, letting you land a threat that forces awkward blocks. Its ability makes combat tricky: if multiple creatures chump it, the Wurm shrinks fast, so it is strongest when you can attack into a single blocker or clear the way first. That means it pairs well with trample, pump spells, or effects that discourage double-blocks, such as removal before combat or cards that tax defenders. Thematically, it feels like a primal Ice Age predator, massive enough to dominate the battlefield but vulnerable when swarmed. In deckbuilding, treat it as a pressure piece, not a pure finisher—best when your list can create one-on-one combat and exploit its raw stats.

Generated using gpt-5.4-mini · Updated at 2026-10-11 14:10:45 UTC

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