Home / Magic: The Gathering / Masters Edition / Cursed Rack
Cursed Rack
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact

Cursed Rack

uncommon · Artifact · Masters Edition
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

As this artifact enters, choose an opponent.
The chosen player's maximum hand size is four.

Card Details

-/-Power / Toughness
{4}Mana Cost
6Prints

Character Background

Cursed Rack is a simple but nasty piece of old-school Magic design: a 4-mana artifact that quietly shackles one opponent to a smaller hand, pressuring their options without needing to attack or trade resources directly. It fits best in control or prison-style game plans, where you want to slow the game and let incremental advantage do the work. In practice, it is strongest against slow blue decks, combo shells that lean on card accumulation, or any opponent trying to sandbag answers. The symmetry is one-sided, so pairing it with discard, land destruction, or repeatable hand disruption makes the effect much more punishing, while your own deck should be built to spend cards efficiently so the four-card cap barely matters. It also rewards effects that force extra draw on the opponent, turning overflow into wasted resources and making every topdeck decision awkward for them.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

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Character Background

Cursed Rack is a simple but nasty piece of old-school Magic design: a 4-mana artifact that quietly shackles one opponent to a smaller hand, pressuring their options without needing to attack or trade resources directly. It fits best in control or prison-style game plans, where you want to slow the game and let incremental advantage do the work. In practice, it is strongest against slow blue decks, combo shells that lean on card accumulation, or any opponent trying to sandbag answers. The symmetry is one-sided, so pairing it with discard, land destruction, or repeatable hand disruption makes the effect much more punishing, while your own deck should be built to spend cards efficiently so the four-card cap barely matters. It also rewards effects that force extra draw on the opponent, turning overflow into wasted resources and making every topdeck decision awkward for them.

Generated using gpt-5.4-mini · Updated at 2026-09-14 00:10:45 UTC

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