Viewing offers in Near Mint condition
Veil of Summer
Oracle Text
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Card Details
Character Background
Veil of Summer reads like a single-green answer to the two most common forms of disruption—blue countermagic and black targeted removal—making it a prime inclusion for tempo and combo strategies that need to get key spells or creatures through. The card’s small lore suggests a sudden, warm mantle that wards against cold guile and necromancy, but gameplay-wise it’s brutally practical: it blanks counterspells, grants hexproof from blue and black to you and your board, and often replaces itself when those colors were in play that turn. Put simply, Veil buys you a stable window to resolve a combo piece or a tempo threat. Deckbuilding tip: run 2–3 in the sideboard against UB/control shells and consider maindecking one in creature-combo or aggressive lists (Infect, Collected Company builds, or green Tron variants) where an uncounterable creature or spell is worth a one-mana hedge; it pairs especially well with high-impact one-mana or two-mana threats that you can follow up immediately.
Generated using gpt-5-mini
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Character Background
Veil of Summer reads like a single-green answer to the two most common forms of disruption—blue countermagic and black targeted removal—making it a prime inclusion for tempo and combo strategies that need to get key spells or creatures through. The card’s small lore suggests a sudden, warm mantle that wards against cold guile and necromancy, but gameplay-wise it’s brutally practical: it blanks counterspells, grants hexproof from blue and black to you and your board, and often replaces itself when those colors were in play that turn. Put simply, Veil buys you a stable window to resolve a combo piece or a tempo threat. Deckbuilding tip: run 2–3 in the sideboard against UB/control shells and consider maindecking one in creature-combo or aggressive lists (Infect, Collected Company builds, or green Tron variants) where an uncounterable creature or spell is worth a one-mana hedge; it pairs especially well with high-impact one-mana or two-mana threats that you can follow up immediately.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
